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Curious about what I do?

If I kept one thing from teacher's college it was the importance of being a lifelong learner. I love to collaborate, explore new directions, and challenge the dominant ways we engage and study complex issues.

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Below you can find a somewhat up to date iteration of my CV, though for the most recent version feel free to reach out.

Education

2020 - Present

Concordia University

Doctor of Philosophy, Communication

Supervisor: Dr. Mia Consalvo.

2018 - 2020

Concordia University

2013 - 2018

Wilfrid Laurier University

Master of Arts, Media Studies

Supervisor: Dr. Mia Consalvo.

Honor’s Bachelor of Arts in Contemporary Studies

2013 - 2018

Nipissing University

Bachelor of Education Primary/Junior

Journal Articles

DeJong, S., & Iantorno, M. (Forthcoming). Gaming to the Bottom: Precarity and Freelance Game Design on Fiverr. Media Industries.

 

DeJong, S. (2023). Playing With Fake News: State Of Fake News Video Games: The International Journal of Games and Social Impact, 1(1), Article 1.

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McKelvey, F., DeJong, S., Kowalchuck, S., & Donovan, E. (2022). Is the Alt-Right Popular in Canada? Image Sharing, Popular Culture, and Social Media. Canadian Journal of Communication, 47(4), 702–729. https://doi.org/10.3138/cjc.2022-0021

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DeJong, S., Kowalchuk, S., and McKelvey, F. (2022). Who to Blame This Pandemic On: A Qualitative Study of the Politicization of COVID-19 through Political Memes in Canada. Global Media Journal, 14(1).

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DeJong, S. & Blamey, C. (2022). Top Shelf Drinks, Bottom Line Play: Examining Representations of Class in Bartending and Mixology Games. Games and Culture.

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DeJong, S., & Souza, A. B. de M. (2022). Playing Conspiracy: Framing Conspiracy Theory Analogies within Research-Creation Board Game Design. M/C Journal, 25(1), Article 1. https://doi.org/10.5204/mcj.2869

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McKelvey, F., DeJong, S., and Frenzel, J. (2021). Memes, scenes and #ELXN2019s: How partisans make memes during elections. New Media & Society, 14614448211020690. https://doi.org/10.1177/14614448211020690  (Co-author)

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Lafontaine, C., Sawchuk, K., & DeJong, S. (2020). Social Justice Games: Building an Escape Room on Elder Abuse through Participatory Action Research. The Computer Games Journal, 9(2), 189–205. https://doi.org/10.1007/s40869-020-00105-5

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Khalili-Mahani, N., De Schutter, B., Mirgholami, M., Holowka, E. M., Goodine, R., DeJong, S., McGaw, R., Meyer, S., & Sawchuk, K. (2020). For Whom the Games Toll: A Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults. The Computer Games Journal, 9(2), 221–244. https://doi.org/10.1007/s40869-020-00103-7

Books

DeJong, S. & Lajeunesse, M. (Forthcoming). Their System, Our Game: Homebrew and the World of Pathfinder. University of Michigan Press.

Book Chapters

DeJong, S. (Forthcoming). “Play or be Played: Theorizing disinformation through a framework of play”. In Bessma Momani & Shelly Ghai Bajaj: The Weaponization of Digital Disinformation in Canada.

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Sawchuk, K., DeJong, S., Maude, G., (2021). “Faking Age?: Ageing and the Algorithmic Assemblage”. In Rambukkana, Nathan (Eds), Intersectional Automations: Robotics, AI, Algorithms, and Equity. Lexington University Press. Lanham, MD. (Co-author)

Conference Papers

Consalvo, M., and DeJong, S. (2024). “Class Tourism, Empathy Machines, and Videogames.” Digital Internet Games Research Association. Guadlajara, Mexico.

DeJong, S. (2023). Making the Digital Tangible Through Analog Games: Design Retrospective of Digital Literacy Games. HCI in Games: 5th International Conference, HCI-Games 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings Part I, 66–80. https://doi.org/10.1007/978-3-031-35930-9_5

Conferences

DeJong, S. (2024). “The Truth Lies in Serious Games: Tensions of play fictions and realities”. Serious Play. Toronto

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DeJong, S. and Lajeunesse, M. (2024). “The Beauty of the Brew: How TTRPGs structure creative co-design”. Analog Game Studies. Online.

 

DeJong, S. (2024). “The Playfulness of Disinformation: How Entertainment, Humour, and Performance Proliferate Misleading Content”. Canadian Communications Association. Montreal.

 

DeJong, S. (2024). “Learning to Code Games and Politics: Misinformation within Scratch Studios”. Digital Internet Games Research Association. Guadlajara.

 

DeJong, S. (2024). “Minigames and Disinformation: Lessons Learned”. Connections North 2024.

 

DeJong, S. (2023). "Serious Games for Disinformation". Connections North 2023. Ottawa.

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DeJong, S., and Scheiding, R. (2023). "Improving Educational Game Design: Agency and Possibility through serious game design retrospectives". Canadian Game Studies Association. Online.

 

DeJong, S. (2023). “Media Literacy Games: Forgotten audiences, skills, and new directions.” Media Education Summit.

 

DeJong, S., Lafontaine, C., and Sawchuk, K. (2022) “Unlocking Serious Games: Adapting Serious Design to Pandemic Friendly Game Mediums”. Meaningful Play. Lansing, Michigan

 

DeJong, S. (2022). “Lizards and Lies Disinform the Internet: Designing a boardgame about online fallacy”. MisDoom 2022. Online

 

DeJong, S. (2022). “Playing Conspiracy: Designing Analogy in Boardgames”. Canadian Game Studies Association.

 

DeJong, S., and Blamey, C. (2021). “Cocktails, Clients, and Class-Narratives in VA-11 Hall-A: Cyberpunk Bartender and Red Strings Club.” International Conference on Narratives and Games.

 

DeJong, S., Kowalchuk, S., and McKelvey, F. (2021). “Canadian Political Memes During COVID-19” Canadian Communication Association.

 

DeJong, S. (2019). “Data-Manipulating Play: How Player Data can be used to Alter Play Patterns”, Canadian Game Studies Association.

 

Sawchuk, K., Lafontaine, C., and DeJong, S. (2019). “Co-designing an escape room on elder abuse with older adults” Canadian Association of Gerontology. (Co-Author)

 

DeJong, S. (2019). “Designing an Analog Game on a Sensitive Issue”. TAG Microtalks.

Policy Work

Sawchuk, K., Lafontaine, C., DeJong, S., and Brek, N. (2019). “Meeting the needs of all Canadians: Older adults, affordability and mobile, wireless services”. Submitted to the CRTC. Ageing Communication Technologies (ACT Project). (Third Author)

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Sawchuk, K., Lafontaine, C., Besanger, K., Brek, N. and DeJong, S. (2018). “Listen to Vulnerable Consumers: Systemic Abuses in the Canadian Telecommunication Industry”. Submitted to the Ageing Communication Technologies (ACT Project). (Contributor)

News and Magazine Articles

De Rosa, N. (2022, December 24). “Un jeu de société sur la désinformation créé à Montréal. Radio-Canada.ca. https://ici.radio-canada.ca/nouvelle/1943468/lizards-and-lies-jeu-societe-desinformation-decrypteurs

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DeJong, S. (2022). Opinion: Teaching fact-checking won’t suffice in battle against fake news. Montrealgazette. https://montrealgazette.com/opinion/opinion-teaching-fact-checking-wont-suffice-in-battle-against-fake-news

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DeJong, S. (2022). ‘Stranger Things’ shows how conspiracy theories take hold and do harm. The Conversation. https://theconversation.com/stranger-things-shows-how-conspiracy-theories-take-hold-and-do-harm-186536

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DeJong, S. (2022). The Playful Undertones of Radicalization. The Monitor. (Magazine). https://monitormag.ca/articles/the-playful-undertones-of-radicalization

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McKelvey, F., & DeJong, S. (2021). From sunny ways to pelted with stones: Why do some Canadians hate Justin Trudeau? The Conversation. http://theconversation.com/from-sunny-ways-to-pelted-with-stones-why-do-some-canadians-hate-justin-trudeau-167607  (News)

Media about My Work

Campbell, C. (2023, April 5). Games are a weapon in the war on disinformation. The Economist. https://www.economist.com/culture/2023/04/05/games-are-a-weapon-in-the-war-on-disinformation

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Bird, C., and McIntyre, D. (2023). “Videogames in the classroom? With Scott DeJong”. 630 CHED Morning Show.  

 

Heurtel, David. (2023) “Concordia Student Makes Boardgame about Misinformation” CJAD Montreal. Radio.

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Rand, A. (2022). “Boardgames about media literacy with Scott DeJong” Iheartradio,

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Carter, A. (2022). “Using games to Counter Conspiracy Theory with Scott DeJong”. Andrew Carter Morning Show. Iheartradio. https://www.iheart.com/podcast/962-the-andrew-carter-podcast-62506089/episode/the-andrew-carter-morning-show-thursday-98101730/ (Radio)

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Karnick, S. (2022). “New board game ‘Lizards and Lies’ pits facts against conspiracy theories with Scott DeJong.” All in a Weekend with Sonali Karnick. https://www.cbc.ca/listen/live-radio/1-78-all-in-a-weekend/clip/15920078-new-board-game-lizards-lies-pits-facts-conspiracy (Radio)

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Fraleigh, T. (2021). “The Game Makers Guide – Scott DeJong”. Three Kings Loot. https://www.thebagofloot.com/the-game-makers-guide-episode-2/  (Podcast)

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Bourke, B. (2021). “Why Do Canadian’s Hate Trudeau – 570 News”. 570 News. Kitchener, Ontario. (Radio)

Invited Talks and Guest Lectures

DeJong, S. (2024). “How to share your research”. Being Public – Marketing Program. Concordia.

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DeJong, S. (2023). “Playing as we age: Scams, Leisure, and games” Aging and Technology. McMaster University

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DeJong, S. (2023. “Disinformation in Academia: Positioning your research” Honours Teaching Seminar. Concordia University

 

DeJong, S. (2022). “Effective Writing and Self-Promotion” Marketing 101. Concordia University.

 

DeJong, S. (2022). “Lizards and Lies: Disinformation and games as research”. AI and  Carleton University.

 

DeJong, S. (2022). “Playing with News: Young People, News, and Information”. Youth and Media Class. Concordia University.

 

DeJong, S. (2022) “Canadian Cultural Media: Canadian Memes during COVID-19s”. Media and Culture Class. Concordia University.

 

DeJong, S. (2022). “Disinformation as Play.” Graduate Studies: Disinformation Then and Now. Concordia University.

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DeJong, S. (2022). “Boardgames to counter disinformation: Canadian approaches and comparative directions”. Lithuanian Ministry of Defense.

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DeJong, S. (2022). “What Makes a Good Educational Game?”. English Montreal School Board.

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DeJong, S. (2022). “How do we game disinformation?”. Embassy of Canada to Lithuania. Vilnius.

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DeJong, S. (2022). “Boardgames and Media Literacy: Canadian Perspectives” Embassy of Canada to Ireland. Dublin.

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DeJong, S. (2021). “Serious Game Design and Critical Play: Steps for Success”. Concordia University.

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DeJong, S. (2020) “Fact Checking the Infodemic: Fake News, Myth, Misinformation and Disinformation”. Ageing Communication Technologies (ACT) Partnership Workshop.

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DeJong, S. (2020). “Decoding the Digital: Discussing online spaces through approachable analog games”. MICA Game Lab. Baltimore.

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Lafontaine, C., DeJong, S., Israel, S., and Sawchuk, K. (2020) “An Escape Room on Older Adult Mistreatment” CREGES Research Talks.

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DeJong, S., and Marscheussault, J. (2019). Lost in Pixelation: Methodology Swap. Co-Organizers.
 

Creative Outputs

DeJong, S. (2024). Feed the Machine. With Support from Dr. Anne-Louise Davidson.

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DeJong, S. (2022). Lizards and Lies.

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DeJong, S., Lajeunesse, M., and Zanescu, A. (2021 – Ongoing). Humor and Games Podcast. Co-producer.

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DeJong, S. (2019) Reactile. Concordia University.

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DeJong, S., Lafontaine, C., and Sawchuk, K. (2019). Sandra’s Keys: Serious Escape Room Around Older Adult Mistreatment. Ageing, Communication, Technologies (ACT project). Showcased in the 4th space at the B/old event in Montreal. (Lead Designer)

Get in Touch

Thank You! I will be in touch soon.

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